David Witters is a VFX supervisor with expertise in virtual reality, CGI and VFX, and a background as a designer and engineer. He has designed optical systems, printed circuit boards, worked as an industrial designer excelling in 3D surfacing and sculpting, and has created prototypes of his designs using NC programmed milling machines. David was a conceptual design engineer of satellite antenna systems, rocket boosters, and spacecraft for the Strategic Defense Initiative (SDI) known as Star Wars.
David has worked on a variety of films including Species, Starship Troopers, Contact, Final Fantasy: The Spirits Within, Star Trek: Insurrection, Looney Tunes: Back in Action, Scooby Doo I & II, Next, and Sea Monsters, among others. His video game work includes Neopets, Lair, Lara Croft: Tomb Raider, Naughty Dog’s Uncharted Series, Call of Duty, and Star Wars 1313. He also was responsible for the development of Kyle Petty’s No Fear Racing, the first-ever video game to use 3D animation. In 2009, he won the NAVGTR Award for ‘Best Lighting and Texturing’ on the game of the year Uncharted 2, where he was instrumental in developing the lighting and post-FX engine, achieving a filmic look that had never been seen before.
With feature film and VR converging, David has developed a number of immersive experiences including John Wick, Allegiant, and the adaptation of the film Passengers. In 2017, David joined the Technicolor Experience Center (TEC) in Culver City, California where he serves as both VFX supervisor and the community manager for HP’s Mars 2030 VR Experience. When he is not busy working on cutting-edge art projects, David enjoys tinkering on and driving his vintage ‘73 Porsche with his chocolate lab, Emma riding shotgun.