November 9, 2017 in Los Angeles
Intel Buzz WorkshopLos Angeles, CA
About Intel Buzz Workshop L.A.


Join us in tackling the biggest challenges in game development. There’ll be technical sessions, debates, networking, the opportunity to troubleshoot your project with industry experts, plus a chance to feature your game in our developer showcase.

Technical Sessions
Great Speakers
Indie Showcase & Prizes
Networking & Evening Reception

The Intel® Buzz Workshop is a one-of-a-kind conference.

Focused on gaming, the day is jam-packed with inspiring talks & panels, technical updates from experts, and our now famous Game Developer Showcase reception!

The evening Game Developer Showcase reception will highlight local developers where you will have access to their latest games.

Speakers & Indie Showcase Judges
Learn about the speakers of the Intel Buzz Workshop L.A.
Wanda Meloni is an analyst and market strategist, working with top digital media, entertainment and enterprise companies for over 15 years. Focused on interactive and emerging trends in media, games and platform development, she had a deep understanding of content development, emerging platforms/tech/games, communities, and customer engagement. Wanda Meloni has worked with some of the...
Nancy Bennett is the Chief Content Officer and Head of Virtual Reality at Two Bit Circus, an interdisciplinary team of artists, inventors, engineers, educators and entrepreneurs passionate about reimagining all forms of entertainment. Bennett has been the creative visionary behind VR projects for clients including the NFL, NBA, Samsung, the USOC, Fox and Wasserman. She...
Jonathan leads strategy for OTOY and co-founded OTOY Studios to create a slate of content with next-generation storytellers. Jonathan brings 20 years of experience in the technology and entertainment industries. He recently finished four seasons as co-producer of HBO’s Emmy Award winning series SILICON VALLEY. Previously, Jonathan served as President of Media and Digital Strategy...
A professional game designer and frequent writer on issues of interactive design, Raph Koster was the lead designer on the seminal online world ULTIMA ONLINE, which first brought online worlds to the mass market. Until March 2006 he was Chief Creative Officer for Sony Online Entertainment, makers of EVERQUEST, where he previously led the design...
Since joining Oculus in 2014, Chris has held various roles at Oculus, from lead technical producer of worldwide events to partnerships manager for all major OEMs. Currently, he runs the Oculus Ready PC Certification program and is the commissioner of the VR Challenger League. Chris is an Army veteran with one tour in Afghanistan but...
Robert Nashak is COO at Survios, Inc. Nashak has been digital media and video games executive and longterm supporter of IndieCade, the Sundance of Video Games. Former executive at Electronic Arts, Glu Mobile, Yahoo! and BBC.
Kent Wakeford is an entrepreneurial leader with 18 years experience in the video game, eSports and digital media industries. As COO of KSV, Kent overseas operations, team acquisitions, partnerships and league relations for KSV’s portfolio of eSports teams, including ‘Seoul Dynasty,’ the Seoul franchise of the Overwatch League. Prior, Kent was COO of Kabam, where...
Marcie Jastrow is an industry veteran with over 20 years in the Entertainment business. Currently, Marcie is SVP of Immersive Media at Technicolor, as well as Head of the Technicolor Experience Center, a space dedicated to bringing partners together across the VR/AR space to ignite powerful stories through creative technology. Marcie was previously SVP of...
Jace Hall is a General Partner at Vision Esports, the special purpose investment vehicle (SPV) established by Vision Venture Partners (VVP), where he provides management oversight, strategic planning and operational guidance to the three esports companies. Apart from Vision Esports, Jace is a video game industry legend, having designed and published many successful game titles....
Mike’s deep background in the arts and technology informs his role as the Vice President of Six Foot’s Los Angeles office, which is responsible for brand and business development for Grey Box, the publisher behind Dreadnought, RiME, and Grey Goo. In addition, he works with the executive team on evaluating new business opportunities for the...
Mariana is a technologist, connector and entrepreneur. During her years at The Foundry she focused on virtual reality post-production workflows, as well as being the Head of Product Specialists in the Americas. She was instrumental in the launches of ExploreVR (a hub for sharing industry insight in VR content production) and Cara VR, the 360...
Brent Insko is lead software architect in the Virtual Reality Group at Intel where he works to ensure Intel’s next generation platforms are ready for where VR heads in the future. For the past decade he has worked in the Khronos Group driving forward the OpenGL, OpenGL ES, and Vulkan graphics API specifications. He now...
Stephanie Barish is the founder of IndieCade, the leading stand-alone international festival of independent games. She is an award-winning producer and a prominent figure behind leading initiatives that are guiding games, digital media, interactive arts, and those who make them, into the future. In 1999, she founded and created the blueprint for the Annenberg Center...
As VP, Creative for Technicolor Animation and Games, Owen oversees and guides the industry’s best and brightest as they create high-quality computer-generated animation for gaming and a myriad of other content outlets including features, television, web series, and commercials. Owen started at Technicolor as a Consulting Director on a project, initially signing on to go...
John Root is the Virtual Production Supervisor at the Technicolor Experience Center. He specializes in utilizing immersive technologies to create digital humans and enable new forms of storytelling. In his 25 year career, he’s brought his expertise to companies such as Disney, Digital Domain, Magic Leap, ID Software and Epic Games. When John is not...
Mark Subotnick, known as Bot to many, has been in the videogames industry since late 1993. Mark has worked in the entertainment industry for most of his life, starting as an event and club promoter and then moving into the videogames industry. He began his video game career at SEGA of America, as a tester,...
As the Head of Corporate Development and Strategy at Technicolor, Tim leads strategy, development, and partnerships for Technicolor worldwide. Tim has significant leadership experience in digital media, having led similar teams at Warner Bros. and Time Warner Cable, focusing on business development, international ventures and digital distribution. Immediately prior to joining Technicolor, Tim was VP/GM...
Ben Sheftel has been creating video games from a young age, and has a rare cross-discipline blend of experience in 3D modelling, game design, and software engineering. Ben has been leading engine, code and tools development from the outset and rapid expansion of both the Mobile and VR markets. His work includes JEOPARDY!, Red Bull...
Penka Kouneva is an admired and respected composer working alongside Steve Jablonsky on Ubisoft’s PRINCE OF PERSIA: FORGOTTEN SANDS and on Activision’s TRANSFORMERS: REVENGE OF THE FALLEN games. Recently Penka scored HEROES AND LEGENDS, a 3D film / multimedia / AR attraction at the Kennedy Space Center honoring the American astronauts. Penka’s awards include: SUNDANCE...
Logan Brown is Head of VR and Immersive Content at MPC Film VR, which uses film assets to make photo-real 360 degree videos and highly interactive realtime experiences. He also serves as Executive Producer at the Technicolor Experience Center. Logan graduated from Northwestern University’s Creative Writing for the Media program as well as the Theater...
David Witters is a VFX supervisor with expertise in virtual reality, CGI and VFX, and a background as a designer and engineer. He has designed optical systems, printed circuit boards, worked as an industrial designer excelling in 3D surfacing and sculpting, and has created prototypes of his designs using NC programmed milling machines. David was...
Giselle Gomez is the Intel® Graphics Performance Analyzers (Intel® GPA) Technical Consulting Engineer (TCE). As a TCE, Giselle is the frontline of communication with customers. She ensures that customers have the best optimization experience by creating demos, writing articles, and helping on forums. She has been at Intel for a year and a half, starting...
Wolfgang Engel is the CEO of Confetti. Confetti is a think-tank for advanced real-time graphics research and a service provider for the video game and movie industry. Confetti worked in the last three years on many AAA IPs like Tomb Raider, Battlefield 4, Murdered Soul Suspect, Star Citizen, Dirt 4, Vainglory, Transistor, Call of Duty...
Bob is an ex-graphics engineer, indie games programmer, Android GDE (Google Developer Expert), and developer evangelist for Intel. He has hands-on experience in industries from backbone internet, through mobile silicon, to high end PC gaming; and has spoken at events varying in size from intimate Android gatherings to full auditoriums at GDC. He loves strategy...
TRIPP is a new start-up focused on creating transformative mood altering experiences that are digitally delivered. As CEO of TRIPP, Nanea brings over 15 years experience in digital distribution, video game technologies and mobile application development. Prior to co-founding TRIPP, Nanea was President & COO of textPlus, one of the top mobile communications applications on the iOS and Android...
Kristy Scanlan is an entertainment industry professional with 20+ years experience in areas including animation, video games, live-action and location-based entertainment.  As Vice President of Business Development, she currently manages client relationships for Technicolor’s Animation & Games group, servicing the animation studio in Bangalore, India with 1,500+ artists.   As Co-President of Women in Animation,...
Intel Buzz Workshop L.A. Schedule
Learn about the schedule, topics and speakers of the Intel Buzz Workshop L.A. 2017
Tickets will be available for purchase at the door.
Buy Intel Buzz Workshop L.A. Tickets
Early Bird

$10.00 (+$1.54 fee)

Take advantage of the pre-event discount!

@ Door

$20.00 (+$2.09 fee)

Registrations will be on-site.


Be a part of the Intel Game Developer Showcase.

Enter the Indie Game Developer Showcase to demo your work to over 200 people and get valuable feedback from bonafide gaming gurus. Attendees will get the chance to play and rank their favorite games, and the winner gets to take home an awesome high-tech prize from Intel and partners.

Deadline to apply for the Indie Showcase has passed.

Past Intel Buzz Workshops
Intel Buzz Workshop L.A. Venue
*Parking is an issue so please consider local transit or we have an Uber code we will distribute to registered attendees to use

3237 South La Cienega Blvd.
Los Angeles, CA 90016
+1 (323) 648-3619

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